I should probably list the actual thought process. I know how it can be a bit of a pain to add entirely new features to an already very detailed game, and a solution to my particular problem sure does exist - that is, tower-blocking - but it never hurts to share. I should probably clarify that I'm not demanding anything. "hold shift when setting target priority" should add some more options to make towers more versatile. That's pretty important stuff if you wanna be grinding mana. Structures Only makes more sense because the metagame of SuperGems of rank forty or greater depends on traps, and enemies not travelling means wasted mana. Giants/Swarmlings ONLY doesn't seem reasonable, because that's wasted DPS. Nearest to Orb can modify to Furthest From Orb, The giants and swarmlings could be modified to SOMETHING, exactly what I do not know. The truth of the matter is I only want one particular feature (and that's Structures Only it's better than filling the map with empty towers) but the chance to add a little extra function to other aspects of priority targets in the game might improve some of the metagame aspects. "Random" may have a modifier called "Specific Targets" and will only react when a target is selected. "Structure" would ideally have a modifier called "Structures Only" intended to target structures and only structures, even if an enemy/monster enters its kill radius. This is an idea thread basically, it'd be really nice if we could hold shift on a few of these options. Structure, nearest to orb, giants, swarmlings, so on. So, there's a set of gem target priorities that you can access by right clicking a gem and dragging in one of eight directions.
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